Class: SDL2::Display
- Inherits:
-
Object
- Object
- SDL2::Display
- Defined in:
- video.c,
video.c
Overview
This class represents displays, screens, or monitors.
This means that if you use dual screen, Display.displays returns two displays.
This class handles color depth, resolution, and refresh rate of displays.
Defined Under Namespace
Classes: Mode
Instance Attribute Summary collapse
-
#index ⇒ Integer
readonly
The index of the display, 0 origin.
-
#name ⇒ String
readonly
The name of the display.
Class Method Summary collapse
-
.displays ⇒ Array<SDL2::Display>
Get all connected displays.
Instance Method Summary collapse
-
#bounds ⇒ Rect
Get the desktop area represented by the display, with the primary display located at (0, 0).
-
#closest_mode(mode) ⇒ SDL2::Display::Mode
Get the available display mode closest match to mode.
-
#current_mode ⇒ SDL2::Display::Mode
Get the current display mode.
-
#desktop_mode ⇒ SDL2::Display::Mode
Get the desktop display mode.
-
#modes ⇒ Array<SDL2::Display::Mode>
Get available display modes of the display.
Instance Attribute Details
#index ⇒ Integer (readonly)
The index of the display, 0 origin
#name ⇒ String (readonly)
The name of the display
Class Method Details
.displays ⇒ Array<SDL2::Display>
Get all connected displays.
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# File 'video.c', line 1008
static VALUE Display_s_displays(VALUE self)
{
int i;
int num_displays = HANDLE_ERROR(SDL_GetNumVideoDisplays());
VALUE displays = rb_ary_new2(num_displays);
for (i=0; i<num_displays; ++i)
rb_ary_push(displays, Display_new(i));
return displays;
}
|
Instance Method Details
#bounds ⇒ Rect
Get the desktop area represented by the display, with the primary display located at (0, 0).
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# File 'video.c', line 1098
static VALUE Display_bounds(VALUE self)
{
VALUE rect = rb_obj_alloc(cRect);
HANDLE_ERROR(SDL_GetDisplayBounds(Display_index_int(self), Get_SDL_Rect(rect)));
return rect;
}
|
#closest_mode(mode) ⇒ SDL2::Display::Mode
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# File 'video.c', line 1083
static VALUE Display_closest_mode(VALUE self, VALUE mode)
{
SDL_DisplayMode closest;
if (!SDL_GetClosestDisplayMode(Display_index_int(self), Get_SDL_DisplayMode(mode),
&closest))
SDL_ERROR();
return DisplayMode_new(&closest);
}
|
#current_mode ⇒ SDL2::Display::Mode
Get the current display mode.
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# File 'video.c', line 1050
static VALUE Display_current_mode(VALUE self)
{
SDL_DisplayMode mode;
HANDLE_ERROR(SDL_GetCurrentDisplayMode(Display_index_int(self), &mode));
return DisplayMode_new(&mode);
}
|
#desktop_mode ⇒ SDL2::Display::Mode
Get the desktop display mode.
Normally, the return value of this method is same as #current_mode. However, when you use fullscreen and chagne the resolution, this method returns the previous native display mode, and not the current mode.
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# File 'video.c', line 1068
static VALUE Display_desktop_mode(VALUE self)
{
SDL_DisplayMode mode;
HANDLE_ERROR(SDL_GetDesktopDisplayMode(Display_index_int(self), &mode));
return DisplayMode_new(&mode);
}
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#modes ⇒ Array<SDL2::Display::Mode>
Get available display modes of the display.
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# File 'video.c', line 1029
static VALUE Display_modes(VALUE self)
{
int i;
int index = Display_index_int(self);
int num_modes = SDL_GetNumDisplayModes(index);
VALUE modes = rb_ary_new2(num_modes);
for (i=0; i<num_modes; ++i) {
SDL_DisplayMode mode;
HANDLE_ERROR(SDL_GetDisplayMode(index, i, &mode));
rb_ary_push(modes, DisplayMode_new(&mode));
}
return modes;
}
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