Class: SDL2::Event::ControllerButton
- Inherits:
-
SDL2::Event
- Object
- SDL2::Event
- SDL2::Event::ControllerButton
- Defined in:
- event.c,
event.c
Overview
This class represents the controller button events.
You don’t handle the instance of this class directly, but you handle the instances of two subclasses of this subclasses: ControllerButtonDown and ControllerButtonUp.
Direct Known Subclasses
Instance Attribute Summary collapse
-
#button ⇒ Integer
the controller button index.
-
#pressed ⇒ Boolean
button is pressed or not.
-
#which ⇒ Integer
the controller index.
Attributes inherited from SDL2::Event
Instance Method Summary collapse
-
#inspect ⇒ String
Inspection string.
Methods inherited from SDL2::Event
enable=, enabled?, poll, #window
Instance Attribute Details
#button ⇒ Integer
the controller button index
#pressed ⇒ Boolean
button is pressed or not
#which ⇒ Integer
the controller index
Instance Method Details
#inspect ⇒ String
Returns inspection string
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# File 'event.c', line 854
static VALUE ControllerButton_inspect(VALUE self)
{
SDL_Event* ev; Data_Get_Struct(self, SDL_Event, ev);
return rb_sprintf("<%s: type=%u timestamp=%u"
" which=%d button=%s state=%s>",
rb_obj_classname(self), ev->common.type, ev->common.timestamp,
ev->cbutton.which,
SDL_GameControllerGetStringForButton(ev->cbutton.button),
INT2BOOLCSTR(ev->cbutton.state));
}
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