Module: SDL2::GameController::Button

Defined in:
gamecontroller.c,
gamecontroller.c

Overview

This module provides constants of gamecontroller’s button indices used by SDL2::GameController class.

Constant Summary

INVALID =

Invalid button index

INT2NUM(SDL_CONTROLLER_BUTTON_INVALID)
A =

Button A

INT2NUM(SDL_CONTROLLER_BUTTON_A)
B =

Button B

INT2NUM(SDL_CONTROLLER_BUTTON_B)
X =

Button X

INT2NUM(SDL_CONTROLLER_BUTTON_X)
Y =

Button Y

INT2NUM(SDL_CONTROLLER_BUTTON_Y)
BACK =

Back Button

INT2NUM(SDL_CONTROLLER_BUTTON_BACK)
GUIDE =

Guide Button

INT2NUM(SDL_CONTROLLER_BUTTON_GUIDE)
START =

Start Button

INT2NUM(SDL_CONTROLLER_BUTTON_START)
LEFTSTICK =

Left stick Button

INT2NUM(SDL_CONTROLLER_BUTTON_LEFTSTICK)
RIGHTSTICK =

Right stick Button

INT2NUM(SDL_CONTROLLER_BUTTON_RIGHTSTICK)
LEFTSHOULDER =

Left shoulder Button

INT2NUM(SDL_CONTROLLER_BUTTON_LEFTSHOULDER)
RIGHTSHOULDER =

Right shoulder Button

INT2NUM(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
DPAD_UP =

D-pad UP Button

INT2NUM(SDL_CONTROLLER_BUTTON_DPAD_UP)
DPAD_DOWN =

D-pad DOWN Button

INT2NUM(SDL_CONTROLLER_BUTTON_DPAD_DOWN)
DPAD_LEFT =

D-pad LEFT Button

INT2NUM(SDL_CONTROLLER_BUTTON_DPAD_LEFT)
DPAD_RIGHT =

D-pad RIGHT Button

INT2NUM(SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
MAX =

The max of a button index

INT2NUM(SDL_CONTROLLER_BUTTON_MAX)