Module: SDL2::Window::Flags
- Defined in:
- video.c,
video.c
Overview
Constant Summary collapse
- FULLSCREEN =
Returns fullscreen window.
UINT2NUM(SDL_WINDOW_FULLSCREEN)
- FULLSCREEN_DESKTOP =
Returns fullscreen window at the current desktop resolution.
UINT2NUM(SDL_WINDOW_FULLSCREEN_DESKTOP)
- OPENGL =
Returns window usable with OpenGL context.
UINT2NUM(SDL_WINDOW_OPENGL)
- SHOWN =
Returns window is visible.
UINT2NUM(SDL_WINDOW_SHOWN)
- HIDDEN =
Returns window is not visible.
UINT2NUM(SDL_WINDOW_HIDDEN)
- BORDERLESS =
Returns no window decoration.
UINT2NUM(SDL_WINDOW_BORDERLESS)
- RESIZABLE =
Returns window is resizable.
UINT2NUM(SDL_WINDOW_RESIZABLE)
- MINIMIZED =
Returns window is minimized.
UINT2NUM(SDL_WINDOW_MINIMIZED)
- MAXIMIZED =
Returns window is maximized.
UINT2NUM(SDL_WINDOW_MAXIMIZED)
- INPUT_GRABBED =
Returns window has grabbed input focus.
UINT2NUM(SDL_WINDOW_INPUT_GRABBED)
- INPUT_FOCUS =
Returns window has input focus.
UINT2NUM(SDL_WINDOW_INPUT_FOCUS)
- MOUSE_FOCUS =
Returns window has mouse focus.
UINT2NUM(SDL_WINDOW_MOUSE_FOCUS)
- FOREIGN =
Returns window is not created by SDL.
UINT2NUM(SDL_WINDOW_FOREIGN)
- ALLOW_HIGHDPI =
Returns window should be created in high-DPI mode if supported (>= SDL 2.0.1).
UINT2NUM(SDL_WINDOW_ALLOW_HIGHDPI)
- MOUSE_CAPTURE =
Returns window has mouse caputred (>= SDL 2.0.4).
UINT2NUM(SDL_WINDOW_MOUSE_CAPTURE)