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#== SDL2::Mixer::Channels::Group
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#== SDL2::PixelFormat
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#GUID SDL2::Joystick
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#GUID SDL2::Joystick::DeviceInfo
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[] SDL2::Rect
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[]= SDL2::Hints
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#access_pattern SDL2::Texture
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active? SDL2::TextInput
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#add SDL2::Mixer::Channels::Group
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add_mapping SDL2::GameController
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all_windows SDL2::Window
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allocate SDL2::Mixer::Channels
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#alpha? SDL2::PixelFormat
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#alpha_mod SDL2::Texture
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#alpha_mod= SDL2::Texture
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#ascent SDL2::TTF
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#attached? SDL2::GameController
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#attached? SDL2::Joystick
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#available SDL2::Mixer::Channels::Group
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#axis SDL2::Event::JoyAxisMotion
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#axis SDL2::Event::ControllerAxisMotion
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#axis SDL2::GameController
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#axis SDL2::Joystick
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axis_from_name SDL2::GameController
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axis_name_of SDL2::GameController
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#ball SDL2::Event::JoyBallMotion
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#ball SDL2::Joystick
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base_path SDL2
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#bits_per_pixel SDL2::Surface
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#bits_per_pixel SDL2::PixelFormat
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#blend_mode SDL2::Texture
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#blend_mode SDL2::Surface
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#blend_mode= SDL2::Texture
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#blend_mode= SDL2::Surface
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blit SDL2::Surface
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#bordered SDL2::Window
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#bordered= SDL2::Window
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#bounds SDL2::Display
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#brightness SDL2::Window
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#brightness= SDL2::Window
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#button SDL2::Event::MouseButton
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#button SDL2::Event::JoyButton
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#button SDL2::Event::ControllerButton
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#button SDL2::Joystick
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#button_bits SDL2::Mouse::State
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button_from_name SDL2::GameController
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button_name_of SDL2::GameController
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#button_pressed? SDL2::GameController
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#bytes_per_pixel SDL2::Surface
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#bytes_per_pixel SDL2::PixelFormat
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clear SDL2::Hints
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#clear SDL2::Renderer
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#clicks SDL2::Event::MouseButton
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#clip_enabled? SDL2::Renderer
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#clip_rect SDL2::Renderer
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#clip_rect= SDL2::Renderer
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close SDL2::Mixer
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#closest_mode SDL2::Display
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#color_key SDL2::Surface
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#color_key= SDL2::Surface
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#color_mod SDL2::Texture
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#color_mod= SDL2::Texture
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#copy SDL2::Renderer
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#copy_ex SDL2::Renderer
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#count SDL2::Mixer::Channels::Group
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create SDL2::GL::Context
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create SDL2::Window
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#create_renderer SDL2::Window
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#create_texture SDL2::Renderer
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#create_texture_from SDL2::Renderer
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current SDL2::GL::Context
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#current_mode SDL2::Display
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current_video_driver SDL2
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#data1 SDL2::Event::Window
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#data2 SDL2::Event::Window
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#debug_info SDL2::Window
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#debug_info SDL2::Renderer
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#debug_info SDL2::Texture
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decoders SDL2::Mixer::Chunk
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decoders SDL2::Mixer::Music
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default SDL2::Mixer::Channels::Group
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delay SDL2
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#descent SDL2::TTF
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#desktop_mode SDL2::Display
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#destroy SDL2::GL::Context
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#destroy SDL2::TTF
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#destroy SDL2::Mixer::Chunk
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#destroy SDL2::Mixer::Music
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#destroy SDL2::GameController
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#destroy SDL2::Joystick
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#destroy SDL2::Window
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#destroy SDL2::Renderer
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#destroy SDL2::Texture
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#destroy SDL2::Surface
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#destroy? SDL2::GL::Context
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#destroy? SDL2::TTF
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#destroy? SDL2::Mixer::Chunk
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#destroy? SDL2::Mixer::Music
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#destroy? SDL2::GameController
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#destroy? SDL2::Joystick
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#destroy? SDL2::Window
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#destroy? SDL2::Renderer
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#destroy? SDL2::Texture
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#destroy? SDL2::Surface
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device_names SDL2::GameController
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devices SDL2::Joystick
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disable SDL2::ScreenSaver
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#display SDL2::Window
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#display_mode SDL2::Window
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displays SDL2::Display
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#draw_blend_mode SDL2::Renderer
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#draw_blend_mode= SDL2::Renderer
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#draw_color SDL2::Renderer
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#draw_color= SDL2::Renderer
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#draw_line SDL2::Renderer
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#draw_point SDL2::Renderer
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#draw_rect SDL2::Renderer
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drivers_info SDL2::Renderer
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#dx SDL2::Event::FingerMotion
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#dy SDL2::Event::FingerMotion
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enable SDL2::ScreenSaver
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enable= SDL2::Event
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enabled? SDL2::Event
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enabled? SDL2::ScreenSaver
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#error_code SDL2::Error
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#event SDL2::Event::Window
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expire SDL2::Mixer::Channels
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extension_supported? SDL2::GL
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#face_family_name SDL2::TTF
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#face_is_fixed_width? SDL2::TTF
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#face_style_name SDL2::TTF
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fade_in SDL2::Mixer::Channels
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fade_in SDL2::Mixer::MusicChannel
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fade_out SDL2::Mixer::Channels
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#fade_out SDL2::Mixer::Channels::Group
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fade_out SDL2::Mixer::MusicChannel
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fading SDL2::Mixer::Channels
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fading SDL2::Mixer::MusicChannel
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#filename SDL2::Mixer::Chunk
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#fill_rect SDL2::Renderer
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find_by_id SDL2::Window
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#finger_id SDL2::Event::TouchFinger
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#flags SDL2::Window
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focused_window SDL2::Mouse
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#format SDL2::PixelFormat
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#format SDL2::Display::Mode
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#format SDL2::Texture
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#fourcc? SDL2::PixelFormat
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from_keycode SDL2::Key::Scan
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from_name SDL2::Key::Scan
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from_string SDL2::Surface
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#fullscreen_mode SDL2::Window
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#fullscreen_mode= SDL2::Window
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game_controller? SDL2::Joystick
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#gamma_ramp SDL2::Window
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get SDL2::Hints
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get_attribute SDL2::GL
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get_ticks SDL2
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#gl_drawable_size SDL2::Window
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#gl_swap SDL2::Window
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global_state SDL2::Mouse
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#h SDL2::Rect
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#h SDL2::Display::Mode
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#h SDL2::Texture
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#h SDL2::Surface
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halt SDL2::Mixer::Channels
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#halt SDL2::Mixer::Channels::Group
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halt SDL2::Mixer::MusicChannel
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has_text? SDL2::Clipboard
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#hat SDL2::Event::JoyHatMotion
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#hat SDL2::Joystick
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#height SDL2::TTF
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hide SDL2::Mouse::Cursor
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#hide SDL2::Window
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#hinting SDL2::TTF
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#icon= SDL2::Window
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#index SDL2::Joystick
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#index SDL2::Display
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#indexed? SDL2::PixelFormat
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#info SDL2::Renderer
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init SDL2
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init SDL2::TTF
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init SDL2::Mixer
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init SDL2::IMG
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#initialize SDL2::Mixer::Channels::Group
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#initialize SDL2::Display::Mode
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#initialize SDL2::Rect
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#initialize SDL2::Point
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#initialize SDL2::PixelFormat
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#input_is_grabbed= SDL2::Window
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#input_is_grabbed? SDL2::Window
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#inspect SDL2::Mixer::Chunk
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#inspect SDL2::Mixer::Music
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#inspect SDL2::Event
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#inspect SDL2::Event::Window
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#inspect SDL2::Event::Keyboard
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#inspect SDL2::Event::TextEditing
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#inspect SDL2::Event::TextInput
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#inspect SDL2::Event::MouseButton
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#inspect SDL2::Event::MouseMotion
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#inspect SDL2::Event::MouseWheel
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#inspect SDL2::Event::JoyButton
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#inspect SDL2::Event::JoyAxisMotion
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#inspect SDL2::Event::JoyBallMotion
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#inspect SDL2::Event::JoyHatMotion
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#inspect SDL2::Event::JoyDevice
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#inspect SDL2::Event::ControllerAxisMotion
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#inspect SDL2::Event::ControllerButton
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#inspect SDL2::Event::ControllerDevice
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#inspect SDL2::Event::TouchFinger
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#inspect SDL2::Event::FingerMotion
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#inspect SDL2::Mouse::State
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#inspect SDL2::Window
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#inspect SDL2::Display::Mode
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#inspect SDL2::Texture
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#inspect SDL2::Rect
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#inspect SDL2::Point
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#inspect SDL2::PixelFormat
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#intersection SDL2::Rect
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#kerning SDL2::TTF
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keycode_from_name SDL2::Key
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keycode_from_scancode SDL2::Key
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#layout SDL2::PixelFormat
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#length SDL2::Event::TextEditing
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#line_skip SDL2::TTF
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load SDL2::Mixer::Chunk
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load SDL2::Mixer::Music
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load SDL2::Surface
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load_bmp SDL2::Surface
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#load_texture SDL2::Renderer
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#lock SDL2::Surface
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#logical_size SDL2::Renderer
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#logical_size= SDL2::Renderer
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#make_current SDL2::GL::Context
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#mapping SDL2::GameController
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mapping_for SDL2::GameController
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#max_texture_height SDL2::Renderer::Info
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#max_texture_width SDL2::Renderer::Info
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#maximize SDL2::Window
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#maximum_size SDL2::Window
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#maximum_size= SDL2::Window
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#minimize SDL2::Window
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#minimum_size SDL2::Window
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#minimum_size= SDL2::Window
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#mod SDL2::Event::Keyboard
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#modes SDL2::Display
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#must_lock? SDL2::Surface
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#name SDL2::GameController
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#name SDL2::Joystick
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#name SDL2::Joystick::DeviceInfo
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#name SDL2::Display
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#name SDL2::Renderer::Info
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#name SDL2::PixelFormat
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name_of SDL2::Key
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name_of SDL2::Key::Scan
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new SDL2::Surface
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#newer SDL2::Mixer::Channels::Group
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#num_axes SDL2::Joystick
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#num_balls SDL2::Joystick
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#num_buttons SDL2::Joystick
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num_connected_joysticks SDL2::Joystick
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#num_faces SDL2::TTF
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#num_hats SDL2::Joystick
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#oldest SDL2::Mixer::Channels::Group
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open SDL2::TTF
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open SDL2::Mixer
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open SDL2::GameController
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open SDL2::Joystick
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#order SDL2::PixelFormat
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#outline SDL2::TTF
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#output_size SDL2::Renderer
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pause SDL2::Mixer::Channels
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pause SDL2::Mixer::MusicChannel
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pause? SDL2::Mixer::Channels
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pause? SDL2::Mixer::MusicChannel
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#pitch SDL2::Surface
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#pixel SDL2::Surface
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#pixel_color SDL2::Surface
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#pixels SDL2::Surface
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play SDL2::Mixer::Channels
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play SDL2::Mixer::MusicChannel
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play? SDL2::Mixer::Channels
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play? SDL2::Mixer::MusicChannel
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playing_chunk SDL2::Mixer::Channels
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playing_music SDL2::Mixer::MusicChannel
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poll SDL2::Event
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#position SDL2::Window
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#position= SDL2::Window
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preference_path SDL2
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#present SDL2::Renderer
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#pressed SDL2::Event::Keyboard
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#pressed SDL2::Event::MouseButton
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#pressed SDL2::Event::JoyButton
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#pressed SDL2::Event::ControllerButton
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#pressed? SDL2::Mouse::State
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pressed? SDL2::Key
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#pressure SDL2::Event::TouchFinger
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query SDL2::Mixer
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#raise SDL2::Window
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rect= SDL2::TextInput
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#refresh_rate SDL2::Display::Mode
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relative_mode= SDL2::Mouse
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relative_mode? SDL2::Mouse
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relative_state SDL2::Mouse
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#render_blended SDL2::TTF
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#render_shaded SDL2::TTF
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#render_solid SDL2::TTF
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#render_target SDL2::Renderer
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#render_target= SDL2::Renderer
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#renderer SDL2::Window
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#repeat SDL2::Event::Keyboard
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reserve SDL2::Mixer::Channels
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#reset_render_target SDL2::Renderer
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#restore SDL2::Window
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resume SDL2::Mixer::Channels
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resume SDL2::Mixer::MusicChannel
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rewind SDL2::Mixer::MusicChannel
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save_bmp SDL2::Surface
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#scale SDL2::Renderer
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#scale= SDL2::Renderer
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#scancode SDL2::Event::Keyboard
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set_attribute SDL2::GL
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set_position SDL2::Mixer::MusicChannel
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set_volume SDL2::Mixer::Channels
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show SDL2::Mouse::Cursor
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show SDL2::MessageBox
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#show SDL2::Window
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show_simple_box SDL2::MessageBox
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shown? SDL2::Mouse::Cursor
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#size SDL2::Window
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#size= SDL2::Window
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#size_text SDL2::TTF
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#start SDL2::Event::TextEditing
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start SDL2::TextInput
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#state SDL2::Event::MouseMotion
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state SDL2::Mouse
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state SDL2::Key::Mod
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state= SDL2::Key::Mod
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stop SDL2::TextInput
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#style SDL2::TTF
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#support_render_target? SDL2::Renderer
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swap_interval SDL2::GL
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swap_interval= SDL2::GL
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#sym SDL2::Event::Keyboard
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#tag SDL2::Mixer::Channels::Group
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#text SDL2::Event::TextEditing
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#text SDL2::Event::TextInput
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text SDL2::Clipboard
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text= SDL2::Clipboard
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#texture_formats SDL2::Renderer::Info
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#timestamp SDL2::Event
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#title SDL2::Window
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#title= SDL2::Window
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#touch_id SDL2::Event::TouchFinger
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#type SDL2::Event
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#type SDL2::PixelFormat
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#union SDL2::Rect
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#unlock SDL2::Surface
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#unset_color_key SDL2::Surface
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#value SDL2::Event::JoyAxisMotion
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#value SDL2::Event::JoyHatMotion
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#value SDL2::Event::ControllerAxisMotion
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video_drivers SDL2
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video_init SDL2
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#viewport SDL2::Renderer
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#viewport= SDL2::Renderer
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#volume SDL2::Mixer::Chunk
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volume SDL2::Mixer::Channels
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volume SDL2::Mixer::MusicChannel
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#volume= SDL2::Mixer::Chunk
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volume= SDL2::Mixer::MusicChannel
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#w SDL2::Rect
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#w SDL2::Display::Mode
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#w SDL2::Texture
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#w SDL2::Surface
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warp SDL2::Mouse::Cursor
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warp_globally SDL2::Mouse::Cursor
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#which SDL2::Event::MouseButton
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#which SDL2::Event::MouseMotion
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#which SDL2::Event::MouseWheel
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#which SDL2::Event::JoyButton
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#which SDL2::Event::JoyAxisMotion
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#which SDL2::Event::JoyBallMotion
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#which SDL2::Event::JoyHatMotion
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#which SDL2::Event::ControllerAxisMotion
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#which SDL2::Event::ControllerButton
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#which SDL2::Event::ControllerDevice
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#window SDL2::Event
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#window_id SDL2::Event::Window
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#window_id SDL2::Event::Keyboard
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#window_id SDL2::Event::TextEditing
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#window_id SDL2::Event::TextInput
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#window_id SDL2::Event::MouseButton
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#window_id SDL2::Event::MouseMotion
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#window_id SDL2::Event::MouseWheel
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#window_id SDL2::Window
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#x SDL2::Event::MouseButton
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#x SDL2::Event::MouseMotion
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#x SDL2::Event::MouseWheel
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#x SDL2::Event::TouchFinger
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#x SDL2::Mouse::State
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#x SDL2::Rect
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#x SDL2::Point
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#xrel SDL2::Event::MouseMotion
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#xrel SDL2::Event::JoyBallMotion
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#y SDL2::Event::MouseButton
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#y SDL2::Event::MouseMotion
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#y SDL2::Event::MouseWheel
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#y SDL2::Event::TouchFinger
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#y SDL2::Mouse::State
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#y SDL2::Rect
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#y SDL2::Point
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#yrel SDL2::Event::MouseMotion
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#yrel SDL2::Event::JoyBallMotion